![order of the stick barbarian order of the stick barbarian](https://hdwallpaperim.com/wp-content/uploads/2017/08/24/104938-comic_books-Dungeons_and_Dragons-Order_of_the_Stick.jpg)
![order of the stick barbarian order of the stick barbarian](https://static.tvtropes.org/pmwiki/pub/images/screen_shot_2018_10_12_at_65601_pm.png)
odd, considering you are supposed to be part of the order you'd think you'd know these things already. Strangely, the celebrated/condemned behaviours doesn't appear to be listed plainly anywhere, so it feels like you have to sorta guess what to go for for each order, which feels. no, not really.Īs for the various orders, most of the known information should be up on the Wiki. I believe this to be a band-aid "solution" meant to artificially inflate Paladin combat actions, making it seem like you actually have two meaningful abilities that you can use in combat, but.
Order of the stick barbarian plus#
Next time you get to pick abilities, you choose between the same initial two powers, plus three different auras, all of which are passive (albeit good), and for whatever insane reason currently is "Combat Only", meaning you have to re-activate it every time you enter combat you can't even activate it while preparing for combat.
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The main problem with the Paladin right now is that while the Fighter and Barbarian either gets powers that can be used multiple times or tactically deployed, the Paladin either gets Lay On Hands (which is terrible it is also a HoT, making it both odd and bad) which can be used three times per rest, or a one-use-per-encounter-ability ( Flames of Devotion it does Weapon Dmg + 100% as Burn Dmg) that really isn't that strong, and usually gets blown in the first round of combat.Īfter that, it's all auto-attack. My preferred route is to go Dex archery when not shifted, then switch to laws when Shifted.Ĭonsider the Tough feat to help with Crimson Rites burning through those HPs.They do play somewhat differently, moreso the higher you go in levels. That when figthing monsters from whom you expect some type of damage and you may want to get to resist it, those monsters very often have resistance or inmunity to the damage and given the extra damage from the crimsom rite its the main differentiation with other similar martial class and what allows you to "keep up" so to speak at those levels, it leaves the players quite a sour taste to have to sacrifice it to profit from this feature.Īs with any build, create your character in mind first, then work out the mechanics.This is really solid advice, can't go wrong with it.Īnother option is to go Strength based Lycan Grappler, but it's far more MAD. The reason I ask about the improved resilient hide is It may impact the rite choices you make for the character, but that is campaign dependent.Īs with any build, create your character in mind first, then work out the mechanics.Appreciate the reply. Improved Resilient Hide is nothing to shake a stick at. If your character hates mages, consider Fending Rite or Spell Sunder. (There was another thread about someone who wanted to play Michael Jackson in Thriller yesterday as a Lycan/Bard.)īlood Maledicts: Mutual Suffering and Eyeless work pretty well, and Marked at higher levels for a melee monster. Multiclassing is not recommended unless you have a specific character build in mind, since rite damage to you is based on total level, but the rite damage die is off of class level. Pump up Dexterity & Wisdom and embrace your role as a masochistic glass cannon. For a Lycan, the best way to consider play style is as a two-weapon Ranger-esque melee combatant, using your own natural weapons.